Dec 20, 2007, 11:52 AM // 11:52
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#101
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Wilds Pathfinder
Join Date: Dec 2006
Guild: Hate The [Cape]
Profession: E/
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Quote:
Originally Posted by netniwk
been there,done that(unles you call an ursan war a tank)
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If you had one ursan i do, if multiple i dont. I wonder if it was faster than with normal party...
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Dec 20, 2007, 12:01 PM // 12:01
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#102
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Let's keep this thread...relatively intelligent, shall we? No catpics, however much I wub them.
Quote:
Originally Posted by Limu Tolkki
If you had one ursan i do, if multiple i dont. I wonder if it was faster than with normal party...
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Either way, it shows that warriors don't need to be set up for tanking now, do they?
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Dec 20, 2007, 12:45 PM // 12:45
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#103
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Krytan Explorer
Join Date: Apr 2007
Location: Denmark
Guild: Dragonslayers Of The [Mist]
Profession: W/Mo
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Quote:
Originally Posted by LightningHell
Either way, it shows that warriors don't need to be set up for tanking now, do they?
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Depends on who you go with.
Most pug's teams doing slavers look for obsi tanks.
Which still is a fast way to do the dungeon.
But for that again you will be in a balanced team.
For a mixed team I prefer a more regular tanking setup.
Can't say much about how UB works in there, neither do I intend to test it.
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Dec 20, 2007, 01:07 PM // 13:07
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#104
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Academy Page
Join Date: Apr 2006
Location: At my computer, playing Guild Wars, of course!
Guild: Lords of Myth [tom]
Profession: W/
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Quote:
Originally Posted by Zinger314
I thought Guild Wars was a grope game...
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Hehe... That's funny.
But anyway, even without decapitate, warriors are awesome. I've found a sword build that revolves around Quivering Blade that is just AMAZING (consistant 80's-90's hits).
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Dec 20, 2007, 01:11 PM // 13:11
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#105
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quivering Blade is OK until you get Dragon Slash, and then it fails.
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Dec 20, 2007, 01:14 PM // 13:14
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#106
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Mineria
Depends on who you go with.
Most pug's teams doing slavers look for obsi tanks.
Which still is a fast way to do the dungeon.
But for that again you will be in a balanced team.
For a mixed team I prefer a more regular tanking setup.
Can't say much about how UB works in there, neither do I intend to test it.
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OB flesh tank + nukers isn't balanced. Balanced teams are called balanced because they are easily able to change tactics, not because there's different professions in them. tank+nukebuilds only have 1 tactic: tank + nuke.
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Dec 20, 2007, 02:05 PM // 14:05
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#107
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Academy Page
Join Date: Mar 2006
Profession: W/R
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I think I need some people to understand where I am coming from. I quit playing GW BEFORE hard mode was introduced and you practically got a gold every run with griffons. Where warriors were still able to run Droks quite well (They still can I guess, I did it last night but it wasn't very easy :P)
Now, I come back and I am a little overwhelmed by how much farming and running has changed and for some reason I posted on here, perhaps my OP was a little more of a complaining thread than a thread asking how to improve.
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Dec 20, 2007, 03:06 PM // 15:06
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#108
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Quote:
Originally Posted by Coolquest
I think I need some people to understand where I am coming from. I quit playing GW BEFORE hard mode was introduced and you practically got a gold every run with griffons. Where warriors were still able to run Droks quite well (They still can I guess, I did it last night but it wasn't very easy :P)
Now, I come back and I am a little overwhelmed by how much farming and running has changed and for some reason I posted on here, perhaps my OP was a little more of a complaining thread than a thread asking how to improve.
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Im most areas the HM update improved the quality of loot as the anti-farm code was removed, foes don't scatter in NM anymore, and in HM to comensate for scatter they drop more rares and with a majority of builds kill themselves faster.
The most effective yet least popular (as morons outumber good players) warrior bar these days is something along the lines of
swordsmanship 12+1+x
Strength 12+1
6 unused att points
[skill]Brawling headbutt[/skill]
[skill]steelfang slash[/skill]
[skill]dragon slash[/skill]
[skill]save yourselves[/skill]
[skill]enduring harmony[/skill]
[skill]"For Great Justice!"[/skill]
[skill]flail[/skill]
[skill]signet of return[/skill]
OQkSEZKTnimaLOxgmYXF8Vyb
On occasion i tend to drop flail for drunken master, mostly during the last event we had with hunters ale dropping everywhere.
The build can keep a near constant 100al on your allies, has massive DPS with dragonslash spam, can chain KDs on a foe in needed and has a decent combat hard res.
Other builds are also worth running but with PvE skills available thats the strongest option, so good it doesn't need deep wound.
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Dec 20, 2007, 03:28 PM // 15:28
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#109
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by MisterB
Thanks for the link, but that version of the W/Rt VwK sucks. PvXWiki smeared crap all over the original build. Witte Was's VwK W/Rt build is what I run in UW. And 2 different W/D, as well as the W/Me. I refuse to W/Mo 55 on principle. I never ran Racthoh's W/N or W/E against the Aataxes, though, because Racthoh is just better at GW than me. I'm not disputing that warriors can solo in UW. What Squishy said. You said that ONLY warriors and elementalists can solo there, which is just untrue, and therefore misinformation.
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I don't use it either I use a guildies and it works well and he can go further than the smites.The old W/N build is still usefull vs the Aataxes.What I am trying to say is that no other class can single handedly solo the UW like the can now with all the nerfs.Monks were king at it a over a year ago it is why jelly quit the game one of the first 55ers.jelly used protective bond and refused to adapt.Warriors are the only ones as well except for what remmeh did with his Ranger can solo the FoW.I saw it done with a friend and he got it from Ractoth W/Mes build.I can't give you any links but believe me and I am not spreading misinfo.
Quote:
Originally Posted by Coolquest
I think I need some people to understand where I am coming from. I quit playing GW BEFORE hard mode was introduced and you practically got a gold every run with griffons. Where warriors were still able to run Droks quite well (They still can I guess, I did it last night but it wasn't very easy :P)
Now, I come back and I am a little overwhelmed by how much farming and running has changed and for some reason I posted on here, perhaps my OP was a little more of a complaining thread than a thread asking how to improve.
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Warriors are still the number one Runners when it comes to the Droks run especially since the buff to Charge at 33% faster as well all have are own builds for it.I would check out for running build threads and the old build can still work it is just that a Warrior requires more skill now than before as with Dervs and Assassins don't but they are slower at it.It will take Dervv a lot longer to get through Lornar's than a Warrior.There is a Warrior in my Alliance who does not use a healing signet no form of it just endure pain and he is fast.The fact is the game changes all the time much like the world does when you stop playing it a lot will have changed best to read up on update notes or ask What is new with the Warrior these days.Yes Anet has nerfed farming and running and a lot left the game it always happens.Those were the best players that left the game to pug with.That is a whole new topic.
To Mister B I hope you can understand me now as Warriors aren't dependant on the buddy system unlike others.Monks were king at it 1.5 years ago.I get my facts from in the game not just from all the post on The Guru.
Last edited by Age; Dec 20, 2007 at 03:31 PM // 15:31..
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Dec 20, 2007, 04:38 PM // 16:38
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#110
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Coolquest
Now, I come back and I am a little overwhelmed by how much farming and running has changed and for some reason I posted on here, perhaps my OP was a little more of a complaining thread than a thread asking how to improve.
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Then your complaint is not one of Warriors, but one of general gameplay for all classes being harder.
Of which I wouldn't complain at all.
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Dec 20, 2007, 05:01 PM // 17:01
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#111
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by Coolquest
Am I the only one who notices that warriors are no longer even half as great as they used to be? When Guildwars first came out warriors were the running class, they were great tanks, they could farm griffons and trolls.
Now, they are no longer good for running on any run that is profitable (Droks).
Any tank build they have isn't half as good as a derv one.
With the nerfs they did to farming and the increased difficulty of Droks run, am I the only one who feels that Anet just kinda said to warrs "GTFO your worthless now"? I still love playing warr but in terms of making cash and having a valuable role on a party, warr is no longer even half as good as that Derv/Ele for tanking on UW or that runner for Droks. Maybe its cause im an oldie and I havn't "adjusted" enough to the new ways for people to make cash but it seems to me warr has suffered the hardest from all these nerfs..
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An excellent example of one of the downfalls of democracy. People who have no idea what they are talking about and still allowed to talk. Warriors are probably a close second to monks as the most widely wanted character class in pvp. For pve, dragon slash + save yourself = over 80% damage reduction for party, you really have to try to be able to fail with that.
Edit: Come to think of it I remember seeing another threat just like this a while back, and I predicted the next useless class to come up on guru would be monks, did that ever happen?
Last edited by The Meth; Dec 20, 2007 at 05:08 PM // 17:08..
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Dec 20, 2007, 05:49 PM // 17:49
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#112
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Krytan Explorer
Join Date: Dec 2005
Location: Louisiana
Profession: E/Me
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Quote:
Originally Posted by Coolquest
Everyone, please calm down with the name calling. I wouldn't have started this thread if I had expected so many trolls to come
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Silly you....
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Dec 20, 2007, 06:20 PM // 18:20
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#113
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Wilds Pathfinder
Join Date: Jul 2007
Profession: N/
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lol, warriors are gud in pve and pvp, tanks are bad in pve and pvp
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Dec 20, 2007, 07:04 PM // 19:04
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#114
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Krytan Explorer
Join Date: Oct 2007
Location: The Deep South
Guild: The Arctic Marauders[TAM] Former Leader and Officer | [SMS] Alliance
Profession: W/E
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[skill]Frenzy[/skill]+[skill]Healing Signet[/skill]
gud skillz 4 tanks
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Dec 20, 2007, 07:13 PM // 19:13
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#115
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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anyone else tired of "warriors suck" threads or "why are warriors so bad" crap? campfire's going downhill...
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Dec 20, 2007, 07:34 PM // 19:34
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#116
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Wilds Pathfinder
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Quote:
Originally Posted by Coolquest
Everyone, please calm down with the name calling. I wouldn't have started this thread if I had expected so many trolls to come >_>
And I've never heard of warr soloing UW? Got a build I could take a lookie at?
And Nevil explained what I was trying to perfectly.
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How and the hell do you come here and post a thread about wars and not know about the UW solo builds thats right I said builds as in plural.
And as for showing them to you how about you do a little searching in o lets say the Farming section under LIST OF ALL SOLO BUILDS.
As for your posts if you did not know of the UW solo build we can not take any criticism about a warrior from you seriously, If you knew how to adapt over time you would notice no difference in the warriors of 2 years ago and today. All the nerfed war skills have replacement skills that do the same things or better. Just like all the other characters in GW. (Im not talking about PVE only skills) just the new skills added over the release of Factions/NF/GW:EN
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Dec 20, 2007, 07:52 PM // 19:52
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#117
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Quote:
Originally Posted by Magikarp
anyone else tired of "warriors suck" threads or "why are warriors so bad" crap? campfire's going downhill...
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Bah, this is nothing new. People have been telling me how useless warriors were since literally the very day I started playing 29 months ago. I've never met a player who was good at warrior who said they were useless/inferior to dervishes/easily-countered/etc. so take it for what its worth.
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Dec 20, 2007, 07:59 PM // 19:59
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#118
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by iridescentfyre
Bah, this is nothing new. People have been telling me how useless warriors were since literally the very day I started playing 29 months ago. I've never met a player who was good at warrior who said they were useless/inferior to dervishes/easily-countered/etc. so take it for what its worth.
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I've never met anyone who was good at Guild Wars who said warriors were useless.
People who say they are, are bad. Fact.
... >.>
Last edited by Stormlord Alex; Dec 20, 2007 at 08:04 PM // 20:04..
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Dec 20, 2007, 08:08 PM // 20:08
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#119
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Wilds Pathfinder
Join Date: Oct 2006
Location: England
Profession: Mo/Me
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its called cyclone axe, whirlwind, heal sig, dorlak sig, sig of strength and of corse..... healing breeze
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Dec 20, 2007, 08:13 PM // 20:13
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#120
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Academy Page
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Quote:
Originally Posted by Coolquest
Am I the only one who notices that warriors are no longer even half as great as they used to be? When Guildwars first came out warriors were the running class, they were great tanks, they could farm griffons and trolls.
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Yeah, I noticed. But warrior's weren't the only class that got hit. They all did as more classes were added. There are only so many basic things you can do in a game. Whenever you add more classes, you gotta take away from others.
But it was fair, honestly. Warriors used to rock way above all the other classes. The others used to really suck. Now it's more balanced, so sure, in comparison, we lost a lot, while others gained. But it was ultimately necessary. Now we're on par with everyone else.
Except the fricking Dervish. They are the new Warriors, that is, the new best class kick butt badasses.
Quote:
Originally Posted by Coolquest
Now, they are no longer good for running on any run that is profitable (Droks).
Any tank build they have isn't half as good as a derv one.
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As for the Drok run, are you including the new skills from EotN? Some of these make War's freaking godly in that run now. If you don't have them, it doesn't matter really. All that matters in a Drok run is that you can make it in a reasonable amount of time, (20 mins). A couple mins difference doesn't really mean much when you have to stand there at snake dance waiting for the afk'ers to come back and pay anyways. So it all evens out.
I don't think Dervish can tank better then Warriors in all situations. They seem to be a lot better at magical/condition mitigation, as opposed to physical on average.
Quote:
Originally Posted by Coolquest
With the nerfs they did to farming and the increased difficulty of Droks run, am I the only one who feels that Anet just kinda said to warrs "GTFO your worthless now"? I still love playing warr but in terms of making cash and having a valuable role on a party, warr is no longer even half as good as that Derv/Ele for tanking on UW or that runner for Droks. Maybe its cause im an oldie and I havn't "adjusted" enough to the new ways for people to make cash but it seems to me warr has suffered the hardest from all these nerfs..
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Increased difficulty to the Drok run? It's back the way it was before. The only thing that isn't like it was a couple years ago, is Lt. Helm is only 20% instead of 50%. But then we have new skills that make the run even easier.
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